Exterio's Fang
Trap Counter

Exterio's Fang

  • Archetype:
  • Naturia

  • View:
  • 2641




Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 56
Deck 55

Exterio's Fang — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 55.6 · Deck: 55.3 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Exterio's Fang is a set Trap that negates one opponent Spell/Trap activation and destroys it, which is a clean, reliable answer to backrow. Its value stops there: it converts into a single interaction, not a board, and it needs a face-up Naturia monster plus a card in hand to activate. Its 4-deck Naturia sample confirms it is a real, practical piece of that shell, but the high deck count is accessibility evidence, not extra power. Its ATK/DEF are zero and irrelevant, and it contributes nothing as material.

Axis scores

Axis Score Evidence
Accessibility 55 Set Trap gated by a face-up Naturia monster and one card in hand, which the Naturia home meets readily; no starter or searched-route data exists in combos (inferred).
Combo & Conversion 35 Converts only into a negate-and-destroy of one Spell/Trap, with no recorded combo boards to show further conversion (inferred from text; no combos supplied).
Resource Economy 50 Negates and destroys one card, then sends one card from hand to the Graveyard, so the exchange is roughly even (inferred from text).
Effect & Interaction 70 Strong, hard-to-play-around negation plus destruction of Spell/Trap activations, though limited to S/T and gated by the Naturia condition (verified from card text).
Material Utility 10 A Trap cannot be used as material and provides no Level, Attribute or Name (verified from card type).
Resilience & Flexibility 40 Confined to one trap zone with a Naturia-monster condition that opponent removal can break; no redundancy evidence (inferred).
Deck-Building Efficiency 60 One or two copies fit cleanly, but the Naturia restriction limits it to one archetype home (observed: 4 decks, copies avg 1.75).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 55.6, Deck ≈ 55.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean negate-and-destroy against Spell/Trap activations
  • Present in all 4 sampled Naturia decks, paired with the archetype's monsters at 100% co-occurrence for several of them
  • Cheap to run at 1–2 copies within its home

Weaknesses

  • Only answers Spell/Trap activations; no monster interaction
  • Requires a face-up Naturia monster and a card in hand to activate
  • Adds no board, material or recursion value

Counters / choke points

  • Removing or banishing every face-up Naturia monster, which shuts off the activation condition (inferred from text)
  • Activating the opponent's Spell/Trap in a way that does not depend on it still resolving (inferred from text)

Best use

Removal / Negation (Spell/Trap). Decks: Naturia. Suggested copies: 2.

Evidence & gaps

  • Verified: Activation requires a face-up Naturia monster and at least 1 card in hand (card text); Negates one opponent Spell/Trap activation and destroys it, then sends 1 card from hand to the Graveyard (card text); Trap card with zero ATK/DEF, no material value (card type); Appears in 4 of 4 sampled decks, all Naturia-associated, copies avg 1.75 (deck data)
  • Observed: Co-occurs in 100% of sampled decks with several Naturia monsters (top partners); Runs in both Naturia archetype IDs 963 and 1001 and in one Harpie deck (deck data)
  • Inferred: Set-trap accessibility is good in the Naturia home but unmeasured without combo data; Converts into interaction only; no combo conversion beyond the negate; Deckbuilding cost is mild because of the Naturia restriction
  • Data gaps: no combos supplied — combo conversion and accessibility routes are text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 4-deck sample only no banlist token — assumed 3 copies (unlimited) two archetype ids (963 and 1001) are both named Naturia; treated as one family











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